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KingsKnightTwitch 128
A fusion of the mono Leadership and mono Tactics archetypes with a Dwarf subtheme. This deck is only "semitribal" as only half of its allies are Dwarves.
A rundown of the cards and why they are included is as follows:
- Erebor Hammersmith: A very helpful sink for extra resources you have to spend. Can generate Round Shields, Warrior Swords, Dwarven Axes, or Raiments of War; all of which will strengthen your units. Can also attack Sauron's units in a pinch.
- Iron Hills Champion: A decent Dwarf with well-rounded stats.
- Dwarven Warrior: You generally don't want this card in your opening hand and usually want to play it when it "costs 0" for some tempo. If you pull it from Reinforcements and have no other allies, it still cost you 0 resources!
- Gandalf, Radagast, & Narya: The Gandalf + Radagast package. This deck really wants to get a wizard on the board so that's why it includes Radagast and two copies of Narya.
- Quickbeam & Northern Survivor: Two allies that are very helpful for willpower-related tasks.
- Armor of Erebor & Round Shield: The deck's sources of Block. Ravenwing Helm is a sensible alternative for the Armor of Erebor especially since the deck has no sources of healing.
- Sword of Numenor & Proud Hunter: Attachments that give a lot of value to Dwarves who kill a lot of things. Put these on whatever has the Armor of Erebor.
- Against the Shadow: Just a very strong overall card that you'll find in most decks that play Expert difficulty.
- Reinforcements & Raise the Shire: Notice that the deck does not play any 1-cost or 2-cost allies. This is to ensure that Reinforcements is consistently strong. Raise the Shire is a nice pseudo-1-cost ally that helps address willpower-related tasks.
Note that this deck has no healing and no source of card draw / threat reduction besides Gandalf. Its performance on Expert difficulty is truly a sight to behold!
For a playthrough of Campaign 1 and a good chunk of Campaign 2 with this deck, check out www.youtube.com