Hero. Threat: 11. 2   2   8  


End: If Glorfindel takes damage this round, -1 [threat]. If not, +1 [fate]

" saw him for a moment as he is upon the other side; One of the mighty of the Firstborn. He is an Elf-lord of a house of princes." – Gandalf, The Fellowship of the Ring
Magali Villeneuve; Audrey Hotte (alt)

The Shadow’s Fall #11. Spirit.


My recommended changes to better represent Glorfindel:

Threat cost: 5 Attack: 3 Willpower: 3 Hit Points: 10 (Same as Elrond) Card effects: Block. End +1 Threat

Reasons for recommendations:

As we know in the books Glorfindel was among the strongest of elves to grace the pages of Tolkien’s books. So that begs the question, how the hell do we balance him in the game?

What we know from the books is that the main reason Glorfindel did not join the fellowship after saving them from the Nazgul is that he would draw the attention of Sauron on a mission which requires great secrecy.

So how to balance that in the game? Threat.

Make his initial cost low, but make his presence high.

Give his card the effect of “Block. End: +1 Threat”

This perfectly represents his presence from the canon. If we make his starting cost low, that will allow him to be used in setups. But the trade off is time will be of the essence as his very presence raises your threat. At 5 threat starting cost instead of say 10, that gives you 5 turns before the pressure is on. The “Block” effect being natural, would really represent his sturdiness and resolve in combat I feel.

Whats your thoughts on this? Glorfindel in his current form is rather wimpy I think.