When I first saw him I thought he is a bad hero than I tried him out and quickly realised he is not that bad. In this game early game is very important to take over the control on the board and Dwalin helps in that quiet nicely. You can guard with him in the first 2-3 rounds and it will be beneficial to you also. I like running Lock Shields with Dwalin so you can often guard with him twice first turn and activate his ability so early. After his ability is activated he becomes a better Gimli in solo mode. He has 3 which is not conditional and 2 and also the dwarf trait. Downside that you have to protect him after his ability is active because that 5 is quiet low although I haven't met an enemy who had base 5 . But it's easy to protect him if you are in leadership with Guard of the Citadel and Erkenbrand and I think also Gondorian Shield is a great way to keep him alive. As with heroes go you don't want to run him with Arwen there is a little bit anti-synergy between them. If no other character is wounded than Arwen has to heal Dwalin which can deactivate his ability. I think he is a great addition to a double leadership dwarf deck. My rating: 5/3

This card is quite powerful in my opinion. The ability to cheat out expensive allies for 2 resources is very good. However, it is currently held back by 3 things.

The first thing is the words "non unique", meaning, unfortunately, you can't cheat out erkenbrand, or any of the other powerful unique allies. The second is the lack of expensive non unique allies. Currently, there are 2: Warden of Annúminas and Trollshaw Scout. These are both very good, but not amazing.

Finally, this card is level 2, meaning that you must sacrifice a sphere to use it.

However, even after saying all this, i believe that the card is amazingly powerful. It's pretty good now, but with a wider card pool, it could be the centerpiece of an archetype.

The single best card in the game at the moment. Guard is the best keyword in the game. Having it natively is huge, allowing a character to Guard twice. Add block to that and that he smacks for 2 points back means he's doing 4 damage a turn and taking 2 less (also while forcing opponent attacks). Give him +1 or +2 damage with weapons and Erkenbrand becomes even more of a house, doing 6 to 8 damage a turn and taking damage away from your heroes to help with max score.

I love dropping this dork turn 1 with Gaining Strength and watch him own the board.

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Erkenbrand is a loser, Just wait till Boromir comes out. Point —

Arwen is the best hero in the game for getting max score, as there isn't a lot of healing in the game at the moment. Her 3 willpower powers fates and her heal is worth 12-18 healing per game. Without her, it's challenging to have your guys healthy enough at the end of game to get the max score on health.

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At the moment, as of 9/11/2018, Arwen feels indispensable for getting max score. I'm not saying its impossible, but I think her healing, plus her 3 makes her perfect for the job. She feels like the digital equivalent of spirit Glorfindel.

Now, at current difficulty, I'm not sure that that is a bad thing. Her innate ability allows 275 on hard to feel possible. I've taken Éowyn merely for her 3 , and she offers that with a bonus. At the moment, I think there is no doubt that she is the strongest hero in the game.

I've done a whole campaign of max scores without Arwen. With Faramir for lore access you can get enough healing to end at full health every game. —
@Seastan I'm aware it's possible and people have done it, but arwen makes it almost easy. —